Gameplay / UI programmer
The game
This game was made for a school assignement. The concept was simple : make a plateformer in UNITY without using the built-in colisions. So it was made from scratch using raycasts to detect impacts.
You can move around, jump, double jump, wall jump and grapple to the black cubes.
What I did
A simple colision system
I was tasked with creating the colision system as well as designing the level of the game. The aim of the project was to explore the inner workings of an engine and more specifically to see how a colision system would work.
Through trial and error, I created a working system that also allowed the tweeking of the physics and the movement to search for the best feeling in terms of gameplay.
As for the level design, I designed the final map to have a place to try out every mechanic so that the player could quickly discover their abilities and have fun with them without too many obstacles.