Gameplay / UI programmer
The game
This was a project made in second year of engineering school. The concept was to try to extend the Microsoft AirSim drone simulator to turn it into a game. We started prototyping on that, however we quickly realized that the realistic behaviour of the sim made for very poor gameplay. The difficulty curve of learning to pilot a drone would make the game too hard and the somewhat rigid movement lost the arcade feel we wanted.
So we decided to make the physics from scratch and made a shooting flying game. A team fight while controlling your drone!
What I did
This was my first experience with the unreal engine. It was the UE4 at the time. It was a great learning experience. Between discovering a new engine and a new way to code, I had a great time.
I worked on both the gameplay and the UI. Neither were incredibly complex but they were a great entry point into the engine.
It was also a good first experience in facing design difficulties and having to take harsh decisions in order to make the game work.