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The game

This was a project made in second year of engineering school. The concept was to try to extend the Microsoft AirSim drone simulator to turn it into a game. We started prototyping on that, however we quickly realized that the realistic behaviour of the sim made for very poor gameplay. The difficulty curve of learning to pilot a drone would make the game too hard and the somewhat rigid movement lost the arcade feel we wanted.

So we decided to make the physics from scratch and made a shooting flying game. A team fight while controlling your drone!

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What I did

This was my first experience with the unreal engine. It was the UE4 at the time. It was a great learning experience. Between discovering a new engine and a new way to code, I had a great time. 
I worked on both the gameplay and the UI. Neither were incredibly complex but they were a great entry point into the engine.
It was also a good first experience in facing design difficulties and having to take harsh decisions in order to make the game work.

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